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Super mario world bros. 3 maps universe snes sprites
Super mario world bros. 3 maps universe snes sprites





General sfx sheet: Not just tiles, but animations, grid and text for what is what would be nice. After Castle Cutscenes: Separating things like the BOMB sfx or the flame in Ludwig's scene, also palettes and some hidden stuff like the 2nd door. I also guess some custom tiles are on that (from the comments)? And of course, palettes. Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language. Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there. Overworld sprites: Switch Palace blocks, Castle/Fortress/Switch Palace sfx (after beating them), Cheep-Cheep sfx, palettes, vSNES grid Overworld Mario: Grid, palettes, separated versions (Mario, Yoshi, water)

super mario world bros. 3 maps universe snes sprites

Animated Overworld Tiles: Grid, palettes, erasing duplicates, better layout Yoshi: Ingame version, I already posted a code to make Mario invisible: 00E2D37E

super mario world bros. 3 maps universe snes sprites

Stages (except some outdated looking ones)Īnd what could need an overhaul or a new rip:







Super mario world bros. 3 maps universe snes sprites